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SAINT

Animal?

Saint is one of five playable Slugcats in the More Slugcats Expansion. They are able to grapple and swing from walls and ceilings with their long tongue, but they are otherwise weak and incapable of throwing Spears, making their agility essential to their survival. Saint is unlocked as a playable character after completing both Rivulet's and Spearmaster's campaigns.

ABILITIES AND ATRIBUTES

Stats

Lung Capacity Standard
Throwing Skill 0
Spear Damage 0.6
Run Speed Standard
Pipe Speed Standard
Pole Speed Standard
Mass Standard
Loudness Standard
Crawling Stealth Standard
Animal?

Movement

Grappling

Saint possesses a long tongue they can use to grapple onto terrain, objects, and creatures. They can also grab onto poles upon retracting their tongue if it does not come into contact with a different surface. Similarly to the Grappling Worm, Saint's tongue can be used by pressing JUMP in midair and pressing JUMP again to let go. When Saint is hanging vertically or otherwise still, their tongue can be extended or retracted by holding Up or Down, and Saint can move 45 degrees horizontally in either direction. While attached to a surface, Saint can eat food while still and throw objects. While attached to a creature or object, Saint either pulls it or is pulled by it depending on the mass ratio. This allows Saint to grab Blue Fruit and ride Rain Deer without using a Spore Puff, among other uses. There is no cooldown on the grapple ability.

Saint can extend their tongue in 3 directions: diagonal-left, diagonal-right, and straight up. This differs from Grappling Worms, which can only extend upward. If no directional input is held, Saint's tongue releases in the last held direction. Saint only releases their tongue upward when Up is held. Releasing in a horizontal direction adds momentum which is not removed on switching direction, which can be initiated at any point.

If Saint initiates a backflip or slide-flips into a grapple, they become locked in a semi-permanent aerial roll state until they hit a surface. If initiated by a backflip, the roll can be paused by holding the opposite direction. If initiated by a slide-flip, Saint spins even faster and cannot stop or change direction. The rolling state can be used for faster vertical and horizontal movement respectively, at the cost of player control.

Climbing

Jumping while grappled detaches the tongue and gives Saint upward momentum. This can be used to climb anywhere there is a reachable wall or ceiling. Although some surfaces automatically detach Saint, manually jumping propels them upward regardless of this property. On poles, this acts as a normal pole-boost. Saint gains the most height when vertically attached to a surface or when crouching.

Speed

Saint's tongue can be used to gain incredible speed as it is longer and more versatile than a Grappling Worm. This is mainly useful for traversing long horizontal rooms with ceilings by repeatedly releasing as late into the swing as possible; as each forward grapple adds momentum, initial speed is not required. Vertical momentum also applies to the grapple; however, this has limited use, as it is mainly encountered when grappling while falling from a great height, in which case Saint is yanked upwards relative to their speed.

Temperature

On Saint's campaing, the temperature becomes another enemy. Saint has difficulty moving and is slower when below 1 pip of warmth. He may fall over while walking or climbing, and often drop held objects. This does not affect their tongue, so they can stay grappled onto a surface indefinitely, even after death.

Attunement

Ascension

Once Saint has reached the maximum Karma level, he will transform into his Attunement version allowing him to ascend the rest of creatures that inhabit the world of Rain World. To perform this, the player must mantain pressed the THROW button, which will make appear a symbol of the maximum Karma, during this state the player will control the symbol by just moving it whit the RIGHT CONTROLLER, which once released will ascend the creature the symbol was over with. This ability also allows the Saint to ascend creatures that normally wouldn' be able to disappear, such as Leviathans or Inspectors, even it is possible to ascend Five Pebbles and Looks To The Moon, unlocking a secret conversation on the region of Rubicon

Fly

Aside from the ability to ascend enemies, Saint will have also the ability to fly, as long as the Karma symbol does not run out of power. To perform this, the Saint must be on the Attunement version meanwhile the player holds the LEFT CONTROLLER, making the Saint fly for almost 10 seconds

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FOOD

The Rivulet requires to fill 5 food pips to hibernate and be able to pass to the next cyle, while up to 1 may be stored for the next cycle.

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The Saint is the only vegetarion Slugcat of the whole game, meaning that he will only be able to consume fruits such as Blue Fruit or Lilypucks. If he tries to eat any kind of small creature such as Batflies or Small Centipedes, the Saint will no gain food and will be stuned between 5-7 seconds.

WORLD CHANGES

  • Eating meat gives no food pips and briefly stuns Saint.
  • Looks to the Moon has gravity fluctuations due to Looks to the Moon's partial reactivation. The mostly intact Looks to the Moon Luna can be reached through the passages above Looks to the Moon's chamber while there is low gravity. Distant Towers upon Cracked Earth can be met at the western dead end, beyond the Five Natural Urges' representations.
  • Saint always dies to Lizard bites.
  • Most non-lethal attacks leave Saint weakened, afflicting them with an extended exhaustion debuff. Some creatures that can inflict this status are Infant Centipedes, Snails, and the headbutt of a Squidcada.
  • Spears cannot be properly thrown and deal no damage. Instead, they spin in the air and fall after a short distance. Other throwables like Rocks, Lilypucks, Grenades and Spore Puffs still work, however.
  • If Saint is in the grasp of a creature such as a Dropwig, they are able to throw a Spear to be released. The Spear will do 1 damage, same as if done by Survivor.
  • Echoes can be met at any Karma level and raise Saint's maximum Karma by 1. Meeting one while having Karma 5 5 maximum Karma raises Saint's maximum Karma by 2 instead
  • Saint starts with a maximum Karma level of 2 and must meet 7 Echoes to reach 10 Karma.
  • Saint has 3 unique Echoes, and some vanilla Echoes have been moved or removed.
  • Saint takes 4 times as much damage from explosions, making them much more risky to use.