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ARTIFICER

Animal?

Artificer is one of five playable Slugcats in the More Slugcats Expansion. They are agile and strong, capable of producing explosions to propel themself through the air and able to craft explosives using certain objects.

Artificer is unlocked as a playable character after completing the campaign as either Monk or Survivor.

ABILITIES AND ATRIBUTES

Stats

Lung Capacity Standard
Throwing Skill 2
Spear Damage 1.25
Run Speed 1.2
Pipe Speed Standart
Pole Speed 1.25
Mass 1.12
Loudness 1.35
Crawling Stealth 0.6
Animal?

Movement

Explosion Inmunity

Artificer is immune to damage caused by explosions, such as those from Grenades and Explosive Spears. However, they can still be stunned by explosions. The length of time they are stunned varies depending on proximity to the explosion; explosions at point-blank range can stun them for an extremely long period of time, leaving them vulnerable.

They are not immune to Fire Eggs and Singularity Bombs.

Bomb Jump

Pressing JUMP and GRAB while airborne causes Artificer to launch in the held direction. Once a bomb jump is performed, another cannot be performed until Artificer makes contact with a floor or wall (with the exception of zero gravity and low gravity environments, where it can be used multiple times until exhausted). Artificer can throw objects downward and upward while bomb jumping. This ability is disabled while holding a Grappling Worm.

Artificer can jump up to 5 times before they begin smoking. Artificer's 6th jump causes them to drop held items and the 7th makes them fall to the crouched state. The 8th and 9th stun them, and the 10th jump causes a large explosion that kills them. The number of jumps Artificer can perform can be changed under the settings in the More Slugcats Expansion menu.

Concussive Blast

If Down is held while initiating a bomb jump, Artificer instead creates a large explosion around themself, stunning creatures and disarming nearby Scavengers. Concussive Blast uses up exactly 2 jumps until the counter reaches 6, after which the jump counter increments by 1. Without any other inputs, Artificer lands from a blast in the crouched state.

This effect also deflects thrown projectiles, like Spears and Rocks, preventing contact with Artificer and even redirecting Grenades outwards from the blast and back onto other creatures.

Mauling

Pressing and holding GRAB while holding any live creature causes Artificer to maul them, dealing 1 damage; there is a unique damage resistance modifier for mauls. This easily kills smaller creatures such as Vulture Grubs and Lantern Mice. Creatures such as Scavengers and Big Spiders must be stunned first. It can also be used to de-mask a Vulture when holding their head.

Artificer's concussive blast can be used to easily stun creatures prior to mauling them. Larger targets can be taken down by repeatedly using a concussive blast then mauling them, but this is risky and leaves Artificer open to other predators or overheating.

Explosive Crafting

Artificer can make Spears explosive at the cost of 1 food pip by holding GRAB. Rocks turn into Grenades, Flashbangs into Lanterns, and Batnip into Cherrybombs when swallowed at 1 or more hunger, consuming 1 food pip in the process.

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FOOD

The Gourmand requires 7 food pips to hibernate, while up to 4 may be stored for the next cycle.

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WORLD CHANGES

  • Predators are more common and difficult.
  • Artificer is immune to damage from Explosives, but can still be stunned by them.
  • Scavengers attempt to kill Artificer on sight, and Scavenger reputation cannot be increased. Kill squads are regularly sent out.
  • Artificer begins with 1 maximum Karma, which can be increased by meeting Echoes. With less than 5 maximum Karma, Echoes can only be encountered when starting the cycle at the highest Karma level possible and with Karma Flower protection.
  • Smaller creatures and plants only fill 0.25 food pips.
  • Artificer has very low lung capacity and drowns quickly. Drowning causes their body to explode, instantly killing them.
  • Looks to the Moon is inaccessible, but Five Pebbles can read Colored Pearls if they are brought to him.
  • Scavengers are more frequent and spawn in areas that they normally would not, notably on the path up The Exterior The Wall to Five Pebbles.
  • Drainage System has fluctuating water levels to accommodate for Artificer's shorter underwater timer.
  • Garbage Wastes is much more dangerous, with blue Rot, Daddy Long Legs, and some rooms filled with lethal acid instead of water. Some entirely new rooms can be accessed.
  • Shoreline's structures are in better condition, instead named Waterfront Facility.